This is a sort of tech demo I did as an undergrad.  The concept was that you are a student who hasn't studied for their magic exam and has to experiment with symbols and element combinations to figure out what each combo does.  I was focused on the feel of the spells when they went off and the functionality of the spell creation.   Therefore, there's no traditional endgame. 

If I could go back and change something, it would definitely be the save system and it's associated UI. 


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StatusPrototype
PlatformsHTML5
Authorkhgames
GenreAction
Made withUnity